AR Anatomy Education

A collaborative study project between myself and two other students, we designed a mobile application for young children that utilizes augmented reality as more interactive means to education. The population we targeted were specifically young children in medical settings who would need more details to understand their own illnesses. So the first step was outlining the major organs associated with ailments such as tonsillitis, urinary tract infection, and appendicitis, for example. My main job was to 3D model the majority of the organs and the two child figures as simple representations for our audience to understand.

Programs: Autodesk Maya, Adobe Illustrator, ZBrush, and Unity (with C# scripting)

After modeling, we then focused on the game design aspect to our project. This began by creating 2D vector illustrations of our anatomy model into a card format that would be printed and placed in a package. We concurrently programmed the app and sketched an overall aesthetic of the application.

The final part of our project was creating animated gifs that played over a white screen printed T-shirt for parents to wear so their children could learn exactly where the organs lie in their body in a fun and enjoyable way. The shirt would be scanned using our augmented reality app to show the organs on a cell phone.

Explore Anatomy Game Book