Mining Cabin Environment
A collaborative project between Natalie Baron and myself, we aimed to create an immersive visual narrative of an abandoned mining cabin that children used to reside in. Our process began with the sketching phase then moved into 3D modeling and texturing, all steps were split evenly between us. Finally, we moved our project into virtual reality for others to experience all details up close.
Programs: Autodesk Maya, Blender, Quixel, Susbtance Painter, Unity